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1. In the retriever, need some help - in Science and Industry [original thread]
This Greedy Goblin post may give some insight on fitting the retriever with consideration to finding that balance between tank and mining yield: http://greedygoblin.blogspot.com/2013/02/miner-survival-guide.html Mine safe!
- by Commander Venture - at 2014.08.07 19:12:00
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2. Max Runs on Capital Ship BPOs - in Science and Industry [original thread]
Tau Cabalander wrote: When I submitted several capital BPO for copies last evening, they were all max 1 run. I limited myself to 5 copies, so I didn't have to wait forever. There is no facilities slot limit post-Crius, so there is no real reas...
- by Commander Venture - at 2014.07.26 01:14:00
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3. Max Runs on Capital Ship BPOs - in Science and Industry [original thread]
CCP Nullarbor wrote: The max run limit for BPOs is a little tricky, you can do as many runs so that the run BEFORE the last run fits within the 30 day limit. So if 2 x runs is 28 days and 3 x runs is 42 then the max runs will be 3. If you manu...
- by Commander Venture - at 2014.07.26 00:46:00
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4. Max Runs on Capital Ship BPOs - in Science and Industry [original thread]
As a test, I used a dreadnought blueprint in the new UI and see that the maximum runs is now three. This despite the fact that the duration is well past the thirty-day limit I was used to seeing pre-Crius, which would have put the maximum job size...
- by Commander Venture - at 2014.07.25 12:20:00
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5. Best system for industry (lowest industrial indexes foreva) - in Science and Industry [original thread]
Rowells wrote: What's that law about observing something and it changes as a result of that observation? Or does that not apply here? I think it's the Heisenberg uncertainty principle, which is also the term for the anticipation going into t...
- by Commander Venture - at 2014.07.25 11:03:00
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6. Wasted Research and Extra Materials - in Science and Industry [original thread]
Well, then it's definitely something I missed. As I sorted through my BPO collection looking for ME's/PE's that could be improved ahead of Crius, I kept mentally skipping the one for Nanite Paste. I even thought, "you know CCP should just make al...
- by Commander Venture - at 2014.07.25 10:54:00
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7. Wasted Research and Extra Materials - in Science and Industry [original thread]
Andrew Indy wrote: Benetavo Saraki wrote: Gizznitt Malikite wrote: Major changes are coming soon(tm). After the changes, all current ME 10 BP's will be "max researched". Extra materials are going away, and any "extra materials" on you...
- by Commander Venture - at 2014.07.25 10:41:00
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8. How do I Find out Research/Manufacturing at remote systems - in Science and Industry [original thread]
Steve Ronuken wrote: Vartan Sarkisian wrote: I am sure that I read we can find out the job costs of research or manufacturing in a remote system without having to run the Blueprint over there to take a look. I cannot find out how to do this ...
- by Commander Venture - at 2014.07.23 15:29:00
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9. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Lors Dornick wrote: This will be fun. Thank you CCP (and possibly CSM). The age of Aquarius is over, this is the age of Vulcan ;) Actually if I had to name this expansion, it'd be after Vulcanus, smith of the ancient Roman gods. Like in...
- by Commander Venture - at 2014.04.16 11:12:00
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10. Announcement:Emergency downtime due to TQ power issues - in EVE General Discussion [original thread]
And I'm in! *sniff*
- by Commander Venture - at 2013.12.02 17:53:00
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11. Rubicon Launcher - in EVE General Discussion [original thread]
My occasional dyslexia kicked in while the client was validating and the "NOW LIVE" on the launcher splashscreen became "EVIL WON." All hail the new administration, and back to our previously scheduled gaming.
- by Commander Venture - at 2013.11.19 15:59:00
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12. Incursions need work - in Player Features and Ideas Discussion [original thread]
Miss Monty wrote: I like some of the suggestions from Commander Venture. Players are crying because the sandpile gets kicked over, and they are too used to the huge amount of reward versus very little risk. Make the rewards smaller in high se...
- by Commander Venture - at 2013.10.27 11:49:00
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13. Incursions need work - in Player Features and Ideas Discussion [original thread]
Incentive-based mechanics could be implemented not only to address some of the original poster's concerns but also change the flavor of incursions. Broad strokes here, I'm sure folks will air the pros and cons of each: 1. When the Sansha influenc...
- by Commander Venture - at 2013.10.27 10:58:00
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14. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Remote Navigational Assistance Ships and Mods Keywords: Ships Note: Imagine a tugboat guiding an oil tanker or carrier through the narrows of a harbor. Just like shield, armor, and capacitor reps, remote aligning should be another form...
- by Commander Venture - at 2013.07.19 11:33:00
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15. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Allow players to view, link, and route to planetside installations on the same planet belonging to corpmates Keywords: PI Note: Self-explanatory, but adds to the advantages of joining a corp, as well as makes planetary operations more...
- by Commander Venture - at 2013.07.19 11:11:00
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16. Herr Ronin For CSM 8: High Sec Representative - in Jita Park Speakers Corner [original thread]
The Escalation nerf to incursions showed that high sec is not properly represented in the development process. Only after a vibrant community was nearly extinguished did CCP correct the April 2012 changes. A balancing voice with a high sec dwelle...
- by Commander Venture - at 2012.09.06 23:38:00
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